2011–2014
What’s not in CV
Game modding from before any of this was a résumé.
1. WWE Raw Ultimate Impact
- Created custom wrestler appearances and attire by modifying character textures and compatible model assets.
- Extracted and replaced supported game resources using XpkImg.
- Recreated signature moves, finishers, and taunts by combining existing animations and move sequences.
- Inspected binary resources using HxD Hex Editor to investigate game data and configuration.
- Prepared custom entrance videos using RAD Video Tools for compatible Bink video playback.
A few very old mods turned up. The rest are lost.
The old Facebook posts from 2013
Dumped these in a Facebook group back then. Ignore the captions lol.
2. GTA: San Andreas — CLEO Modding
- Modified CJ’s appearance, outfits, and character textures using TXD Workshop.
- Created custom CLEO scripts using Sanny Builder for vehicle spawning, teleportation, cheat menus, super-jump, and wanted-level manipulation.
- Extracted and replaced character, vehicle, and world assets using IMG Tool 2.0.
- Customized in-game text and notifications using GXT Editor and
.fxtresources. - Experimented with ASI Loader to load compatible plugins and extend gameplay functionality.
3. EA Sports Cricket 07 — Game Patching
- Extracted and repacked game archives using BIGGUI and edited
.fshtextures using FSHed. - Created custom team jerseys, half-sleeve kits, sponsor graphics, player face packs, and pitch textures using Adobe Photoshop.
- Updated player attributes, squads, line-ups, and IPL-style tournaments using Player Editor and roster tools.
- Modified stadium and pitch assets to update the game’s visual presentation.
- Experimented with batting stroke animations, shot sequences, and timing adjustments using community modding tools.